![]() But it’s at the main menu where I encountered my first issue. You’re also presented with options for UI such as text size, interface scale, background opacity, subtitles, and some others.Ī wider range of settings, such as remapping and cursor speeds are available in the later menus. You’re presented with various options to adjust how the narrator sounds in terms of volume, pitch, and speed. When you first load up Microsoft Flight Simulator, similarly to the PC version, you’re presented with an accessibility menu that will have screen narrator enabled at all times if you use the feature. Several hours in with my time with the early Xbox build and I’ve found it to be a lot more inviting for new players jumping in on a console, but there are some struggles I faced. Think of it this way, there’s an incredible number of inputs to press, and there are even more buttons to twiddle in the cockpit itself, Having a large majority of these assigned to a controller while still offering that simulation feel is undoubtedly a task in itself. At the time, the console release was only confirmed back then, which left me wondering how on earth Microsoft Flight Simulator would run on a console just using a controller. The thing is, while I enjoyed flying around the entire world making use of artificial intelligence and cloud computing to help boost the graphics of the game, I was using a controller + keyboard + mouse combination to deal with all the inputs. Last year, Asobo Studio released Microsoft Flight Simulator for PC, and with it came a range of accessibility features that helped assist the player in flight. ![]() Contents This is your captain, please boot up This is your captain, please read the manual This is your captain, please use the HUD This is your captain, please sit back and relax This is your captain, please disembark ![]()
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